﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using imaginecup.util;
using Imaginecup.gameState.malaria.component.fieldScene;
using Imaginecup.observer;

namespace Imaginecup.gameState.malaria.component
{ 
    
    public interface ICmpItem:ICmpEntity
    {
        bool IsSelectAble();
        bool IsUseAble();
        void UseItem(GameTime gameTime);
        void SelectItem();

        bool IsStateEnd();

        double GetCoolTimeRate();
        void DisableItem();
    }

  

}
